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OOC INFORMATIONName: Codes
Contact: plurk @ whatshisface
Other Characters: n/a
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CHARACTER INFORMATIONCharacter Name: Booker DeWitt
Age: 38
Canon: Bioshock Infinite
Canon Point: End-Game, during the
FINAL CONFRONTATIONCharacter Information: WIKI PAGE |
this reference is for me I am sorryPersonality: Booker has a history of violence behind him. He's the type to come off as serious and intimidating under the right circumstances, not the kind of person to do wrong by. While he has evened out in his later years, habits die hard. During his time in Colombia, Booker finds himself forced into situations where he needs to answer violence with his own brand of it. The majority of it involves killing his offender by any means possible, nothing too low or too high. This makes others see him in a different light, ruthless, such as when Elizabeth initially rejects him after the first incident she witnesses ("
you killed those people! You're a monster!!" -
ELIZABETH).
Despite this, he does not try to excuse his actions and instead justifies himself in saying that he knows what the odds are— it's his life versus the other guy.
The man is street-smart. He learns quick, figures out what works for and against him- then he adapts. If he has a contingency plan? There's usually a head-on part to it. He knows that for the sake of survival, one needs to trust their instinct and that pulling the trigger first before the other guy is what's needed sometimes ("
one thing I've learned: if you don't draw first, you don't get to draw at all."). And Booker is willing to do that, when it comes down to it.
It doesn't mean he's completely heartless, though. Booker tries to keep his head out of trouble if it can be helped, preferring to reason for his goal if it draws the least attention. In spite of this, it seems as if trouble surrounds him and he's used to that. He knows what he's done and he's done his share of suffering, looks away from it; what can he do about the past?
While Booker has given up on himself in most aspects, he doesn't wallow in it as he did in his depression. He's aware and takes the opportunity to make conversation at times and in the process, berate himself. Sometimes he makes crude remarks made offhandedly in regards to other situations - Booker knows the terrible things he's done and he doesn't excuse himself for it. Actually, he tells people to steer clear of his type because of the kind of person he is, knowing what he's done. Booker follows orders, that's something that occurs over and over throughout the game. Someone tells him to jump and he says how high, though sometimes he does question the other person's motivations, and the benefit it yields for himself. (Usually he accepts because of few morals he has left, regardless.) He does have his own agenda, after all.
In regards to the way that Booker sees other people, Booker judges their character at first glance. More often than not, he steers away from them, keeps things short and curt. He forms rough opinions of people and sometimes sours future interactions by this process; he's come to know different people throughout his lifetime and the roles they play - he thinks knows the type.
With people whom he needs to accompany on jobs however, there's a different dynamic, a different potential. Booker's interactions with Elizabeth are the most prominent examples. As he learns more about her, he becomes supportive and protective about her, which contrasts with his initial idea, where he believed she was only a means to an end. In truth, Booker only needs to spend time with people to develop a relationship but because of past relationships, he is jaded towards the idea and prefers distance. He knows just how much the world can mess up a person from actions done by the hands of others as much as one's own hands.
It doesn't keep him from making a living. A guy has to eat, of course.
Having been a private investigator more than half his life, Booker's perceptive, though his opinions are more grounded. Upon his arrival in Colombia, he takes the idea of a floating city at arm's length before coming to accept it. There are numerous things in the city that startle him, but he takes to them quickly. He figures out the mechanics of the
SKYHOOK shortly after coming into possession of it and with the acquisition of certain
VIGORS, Booker becomes an even more dangerous man. In addition to these traits, Booker is stubborn. When he comes upon an idea that he doesn't like the outcome of, he insists on an alternative, going as far as to volunteer his well-being to ensure that things go one way and not another. If he goes out, he'd rather it be of his own volition.
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5-10 Key Character Traits: Self-Loathing, Brutal, Stern, Regretful, Pragmatic, Rash, Adamant, Curious, Straightforward
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER?: CONFLICT
Opt-Outs: Faerie + Nymph + Troll + Arachne + Naga
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Roleplay Sample:There's a time and a place for things, but now isn't it.
He's pressed against a chunk of wood - was it a desk? The bullet holes through one side and out the other don't assure him of much but the drawers and the gap he's huddled in tell him enough. Amazingly? He's in one piece, but he's sure that's a chunk of his shirt's lodged in the wall, sleeve torn to hell. Maybe there's chance he can get out of this without losing too much. Raising his head to be heard, he calls out over the storm outside. There's silence past that, a few curses under the breath of his 'friends'.
Out of bullets? Maybe, hopefully. Shifting, he favors one shoulder over the other, looking not to agitate the wound further.
"How about we just agree to disagree? You can keep what you have and I'll take what I got—" A shot rings out and the bullet whizzes over his head, lodges itself into the wall he's got a foot against. (Guess not.) Eyes narrowing at him, his lips twist into a frown. With a huff of breath, he reaches up with his other hand, slides it over the top of the gun. There's a click.
"All right," gets out under his breath and he shifts his shoulder against the barricade, turning into a crouch. He counts to ten —no, five— in the back of his head."Disagree, then."
He's the first man in and the last one out.